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Du Bubble Tea

Du Bubble Tea · 2023 · Service designer

One brand, two services, each designed for its own culture

The challenge

Design one bubble tea brand that feels at home in both Copenhagen and Beijing, where people bring their own habits and expectations to the same drink.

My role

Sole service designer on a six-month company concept created for Aalborg University in 2023, from fieldwork in both cities to the final reports.

The results

  • 2 services under one brand, each with its own personas, journeys, blueprints and product report
  • 6 personas from fieldwork in two cities and two languages, and a concept tested one-to-one with each
The two 都du shops: Copenhagen in brick, wood and candlelight; Beijing bright and open, with screens above the counter and a table for a groupCopenhagenBeijing

The company

Du Bubble Tea is a company concept created for Aalborg University to research how culture shapes the design of a service. The brief was that of a real launch: a new bubble tea company opening its first two shops, in Copenhagen and in Beijing, with local staff and products, counting on a localised experience to build its brand, sales and customer engagement.

  • WhereCopenhagen, Denmark · Beijing, China
  • ProductBubble tea shops
Night-style map of Beijing with Haidian outlined, lit up by thousands of bubble tea shops
Thousandsof bubble tea shops in Beijing, where ordering, paying and queuing run through WeChat
Night-style map of central Copenhagen with a yellow dot on each of its 17 bubble tea shops in 2023
Fewer than 20in Copenhagen, for customers who may never have tried one

The mission

Design one shop and copy it, and one city gets a service that feels foreign. Design two, and you end up with two companies. The work was to find what a single brand has to change, and what it has to keep, to feel at home in both cities:

How do you design a service experience for a bubble tea shop that caters to the preferences and cultural nuances of customers in both Copenhagen and Beijing?

The service

A bubble tea shop is a service as much as a drink: how people find it, order, pay, wait, and where they sit to drink it. In Beijing that service starts on the phone, before anyone reaches the counter. In Copenhagen it starts with someone deciding whether to try a drink they have never had.

So the design covered the whole service in each city: the brand, the menu, the shop and every step from ordering to the drink in hand.

A 都du bubble tea in its branded cup, with tapioca pearls and a straw

My role

Six months in 2023, on my own, with fieldwork in Copenhagen and in Beijing. I led the project from the first desk research to the delivery: research in both cities, synthesis, personas and journeys, service blueprints, the concept and brand, and the reports that closed it. Neither culture was mine. As a French designer working for Danish and Chinese customers, the method had to account for my own assumptions as much as for the users’.

Research in two cities

The plan. Most service design methods quietly assume that the designer and the user share a culture. Here, nobody did. So I adapted the double diamond: a pre-project phase in front for the cultural work inside the team itself, and a short reflection on culture closing each phase.

The double diamond with a preparation phase in front: pre-project, discover, define, develop and deliver, with cultural considerations within the team, cultural theory, workshops and interviews with culturally different users, and testing with culturally different users
Culturally different users at every stage, not only in discovery.

Listening in both cities. Desk research and a market benchmark, then a survey in Danish and in Chinese, a user-diary moodboard and semi-structured interviews in English and in Mandarin.

User-diary moodboard from Danish participants: photos of drinks, menus, loyalty cards and shop interiors User-diary moodboard from Chinese participants: photos of drinks with friends, shop counters, digital menus and snacks Benchmark of bubble tea shops in Copenhagen: shop fronts, counters and seating Benchmark of bubble tea shops in Beijing: brands such as Nayuki, Coco, Mixue and Chagee, their shop fronts and interiors
Copenhagen left, Beijing right. Top: the user diaries. Chinese participants sent twice as many photos, many of themselves; Danish participants were more reluctant to photograph themselves in public. Bottom: the benchmark.
Affinity board of the findings: sticky notes grouped under menu, interior, shop and sustainability, for each city
Sorting the findings by menu, interior, shop and sustainability, city by city.
Research synthesis for Copenhagen: importance of sustainability, focus on the individual, small and individual spaces, efficiency, local and healthy products, hygge Research synthesis for Beijing: importance of technology, focus on the group, large and shared spaces, aesthetic, options, brand image
What each city values: Copenhagen left, Beijing right.

Personas

I built six personas, three per city, each from its own city’s research rather than a shared template: a persona built on Danish habits would have hidden what mattered in Beijing. In Copenhagen they are mostly people still to be won over to bubble tea; in Beijing, people for whom it is already social life. To avoid stereotypes, each is a user stance rather than an invented individual, drawn simply, described through emotions and character rather than sliders, and revised as my understanding of each culture grew.

Copenhagen

Persona card: the Sceptic Sipper, traditional and simple, who rarely drinks bubble tea Persona card: the Enthusiast Friend, passionate and curious, who shares bubble tea with close friends and wants shops that feel hygge and offer familiar Danish flavours Persona card: the Mindful Buyer, a health-conscious student on a tight budget who looks for healthy, sustainable and local choices

Beijing

Persona card: the Social Drinkers, outgoing and caring friends who drink bubble tea together Persona card: the Busy Student, hardworking and sweet-toothed, who studies in bubble tea shops with friends, late into the night Persona card: the Trendy Duo, two tech-savvy childhood friends who share their bubble tea on WeChat and TikTok
Copenhagen's personas want a cosy place, familiar flavours and healthy, sustainable choices. Beijing's want room to study or meet together, variety, and a shop worth sharing on WeChat and TikTok.

Ecosystem map

Before designing what the customer sees, I mapped what the shop depends on and what each actor gives and gets, from touchpoints to service providers to access providers such as the bank, the municipality and the phone network. It showed that the shop carries the main responsibility for the experience, so that is where the design focused.

Ecosystem map of the bubble tea shop: customers, touchpoints, service providers and access providers, with the value each exchanges
It also raised the project's most interesting method question: how culturally sensitive can a technical diagram be? The unspoken rules between actors differ by culture, and a map alone cannot show them.

From journeys to a service

Each city got a scenario built around its main persona: a journey, the moment that matters most written as a use case, and a service blueprint of the shop behind it. A blueprint looks neutral, so the easy choice was one for both shops. But there is no universal way to serve a customer: who greets them, where the menu is and how they pay all change between the cities.

Copenhagen: the Sceptic Sipper

He rarely drinks bubble tea, prefers simple, traditional food and distrusts anything that looks artificial. Win him over, and the shop wins over the many Danes who have never tried the drink. The Copenhagen concept followed: reassure, explain, and make the first sip easy.

Journey map of the Sceptic Sipper across reflection, exploration, interaction and completion
His journey, in his own words. The dip: paying before seeing the drink, and waiting. The high: admitting he likes it.

Ordering is the make-or-break moment: a first-timer facing teas, toppings and sweetness levels he does not understand. The use case writes it down for him and for the staff; the blueprint shows what the shop must do to support it.

Use case: ordering a bubble tea, with pre-conditions, flow of events and post-conditions for the Sceptic Sipper and the staff
Ordering, for a first-timer who needs guidance before choosing.
Service blueprint of the Copenhagen shop, from arrival to leaving, with customer actions, staff, kitchen and support processes
In Copenhagen the staff carry the experience: they welcome, explain the physical menu, guide the choice and help with payment. Discovering the menu takes twice as long as in Beijing.

Beijing: the Social Drinkers

A group of friends for whom bubble tea is a regular, shared ritual. They know the drink; they judge everything around it: room to sit together, a menu varied enough for everyone, a payment that just works on the phone. The Beijing concept followed: space, choice and a seamless digital flow.

Journey map of the Social Drinkers, a group persona in Beijing
Same stages as in Copenhagen, different moments that matter: a table for everyone, a wide menu, WeChat payment as routine.

Here too, ordering is the key moment, for the opposite reason: not guidance, but speed and choice for several people at once.

Use case: ordering a bubble tea, with pre-conditions, flow of events and post-conditions for the Social Drinkers and the staff
Ordering for a group. The alternative path, staff suggesting larger sizes or group deals, came straight from the fieldwork.
Service blueprint of the Beijing shop, from arrival to leaving, with customer actions, staff, kitchen and support processes including WeChat payment
In Beijing customers read the menu board alone and pay in thirty seconds through WeChat; the staff step in only to take the order and hand over the drinks.

The test

Before delivery, the concept went back to the people it was for: a one-hour online workshop with a participant from each city, both interviewed earlier. Each rated how comfortable, useful and appealing their own city’s brand, menu and 3D shop felt, and picked the two psychological needs that matter most to them.

The format had to fit the participants too. A think-aloud session asks people to voice criticism, which a participant from a collectivist culture may avoid to keep the harmony. So each session ran one-to-one, with open questions, a 0 to 5 scale with no middle option to retreat to, and UX cards to name feelings without having to put them into words.

The test workshop board in Miro, step by step: how much participants like bubble tea, the brand, the menu and cup, the Beijing shop interior, feedback scales, and a card exercise
The board for the test workshop, step by step.

The sessions confirmed the concept and changed it. Both participants understood the name in their own language, with no awkward meaning, and found it easy to remember; the Chinese participant said the character “adds authenticity”. The Danish participant chose belonging and control, and asked for clearer menu words (“topping” means little to a newcomer), top picks and familiar flavours such as cinnamon, even a drink with alcohol. The Chinese participant chose pleasure and belonging, wanted a more playful shop, and asked straight away about wifi, WeChat payment and a phone menu, questions the Danish participant never raised. I updated the menus and shop visuals after it.

One brand, two services

The name. The research kept pointing to the same contrast. In Copenhagen, people spoke about themselves: a small table, a drink made their way, a quiet moment. In Beijing, they spoke about their friends: a big table, a menu where everyone finds something, a moment to share and post. One culture leans towards the individual, the other towards the group. A brand for both could not pick a side.

It became 都du, one name with two readings:

  • In Danish, du means “you”: the individual, a drink made for one person, the small hygge moment Danish customers described.
  • In Chinese, 都 means “all, the whole”: the group, a drink best enjoyed together, the shared moment Chinese customers described.
Mock-up of the 都du shop window from the street, with a bike leaning against the bench Mock-up of a 都du poster in a Beijing shopping mall, with the drink and its name in Chinese
The brand where each customer meets it: a shop window on a Copenhagen street, a poster in a Beijing mall.

What stays, what changes. The name, the logo and the colours stay; everything else may differ. Copenhagen leans small, local and calm; Beijing large, shared and digital-first. The menus show it best: same structure, but Beijing’s leads with QR codes and the WeChat mini-programme, because that is where ordering starts.

The Copenhagen menu The Beijing menu, with QR codes and Chinese headings
Two menus, one system. Copenhagen: reusable cups, oat and almond milk, and three local recipes, spiced cinnamon, black liquorice and a bubble akvavit. Beijing: QR codes first, more flavours, snacks.

The shops, shown at the top of this page, follow the same logic: brick, wood, candlelight and tables for two in Copenhagen; a bright open room, screens above the counter, round tables for groups and mirrors and lights for photos in Beijing.

The results. Two complete services under one brand, each in its own product report: brand, menu, shop interior, personas, journeys, blueprints and use cases, plus launch recommendations from staff training and stock to loyalty, local events and sustainable packaging.

2 servicesone brand, designed separately for Copenhagen and for Beijing
1 toolkitfor culturally sensitive service design, at every phase of the double diamond
1 book chapterpublished by Bloomsbury in 2025, built on this research

Where the method went

The pre-project phase and the per-phase reflections became Cultural Sensitivity in the Service Design Process, a toolkit that asks four things of the designer at every phase: recognise cultural differences and your own biases, learn from the users, respect them in the tools and tests, and adapt the service until each group finds it its own. The fieldwork became the research base of the Bloomsbury chapter.

I have carried that work on since October 2023 as a research affiliate of the Service Design Lab at Aalborg University. And I use those four steps in every project, not only across countries: a designer is never truly the end user.

Read about the toolkit and the chapter →

Takeaways

  • Culture is everywhere, around us and within us, whether we like it or not. It is not a phase of the project: it shaped every decision and every tool. Even the words of the research had to be checked: “simple”, “healthy” and “value” did not mean the same thing to Danish and Chinese participants, and each city needed its own blueprint.
  • The designer is never neutral. Before meeting a single user, we looked at our own background, norms and assumptions. Cultural empathy starts with accepting that we belong to a culture too, and that it shapes what we see in others.
  • The photo diaries told the story before the interviews did. Copenhagen participants photographed ingredients, sustainable choices and their own drink; Beijing participants, friends, shop interiors and branded merchandise. What people choose to capture is data.
  • A persona can be a respectful act. Naming a stance, such as the Mindful Buyer, rather than inventing a person: depicting others carefully is the first step towards empathy.
  • Empathy is built with users, not for them. Treated as experts in their own experience, participants made the concept better.
  • Test what you cannot judge yourself. A designer from neither culture cannot tell whether a name, a colour or a word lands well.

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